Hell'o all!
I had some problems with changing house and had to change my internet connection for some time and seek for now. Then there appeared a problem with my router, so I took it to repair. THEN they sayed, that everything is OK and they have just re-installed the program on it. Weird.
But it doesn't matters, I've got it now. It's much worse than before but... nevermind. I'm happy that I've got it at all...
Some things have changed and I can present you new info about Empire of Chaos.
Enemies for first episode will be:
-wolf
-knight
-crossbowman
-one type of special enemy (in 1st episode he appears as a boss, and at others as a mini-boss).
Weaponry:
-axe
-morning star
-ritual knife
-light crossbow
-magic crossbow
-three spells
-two weapons, whose you want expect... and you will sure like them :) .
There will be some major changes before releasing beta version on diehard forum. I will write them all there if they appears.
Bye
wtorek, 2 września 2008
MedEvil by Majjik Monkee
MedEvil, MedEvil...
What can I say about this mod? Not too much. I've just played it for few days (with my big sister ;) and reach to ... 5th or 6th level. Don't remember. But I remember three things:
-great graphics,
-very hard thing is to find an exit from levels 3rd and above (in my and my sister's opinion),
-unrepeatable atmosphere that is creating when playing this TC...
When I'm playing MedEvil I just feel... genius and lots of hard work that was needed to create so great TC. I don't know, why I (and my sister :P ) am so impressed with that game. Incredible... MedEvil is based on old, mostly forgotten (by a big group of "gamers"...) Wolfenstein-3D, but it gives game a brand new look.
Hey but not only Majjik was working on that TC... don't forgot about Adam, ack, Little Cherub and Tricob, they have done lots of important things too!
From the first minute of playing that game I was been surprised with lots of new source code changes, AWESOME graphics and maps created in somehow... evil way. I mean forest-maze in first and second level and that labirynth in... 3rd or 4th level. BTW, you was creating that freaking level maps on paper too..?
And finally stoped at 5th or 6th level. Damn, am I too poor to end that game? It have got only 10 levels! Hey, but maybe I (hah, not me only - my sister was playing with me too :P ) am too poor...
Something more about game atmosphere. Well, It's scary. Yep, sometimes very scary. That freakin sounds in the background was been making a strange feel. My heart was pulsing quicker. Oh my god, next dark corridor. Ufff, I can make. I can make it. I can... wh-what was that..? Oh, It's just a closing doors. Arrrgghh! A ghost! Shoot, dammit, shoot! Oh, it's a ghost, so i can't kill him.
Graphics 8/10 - Very good graphics, but sometimes... I think that some levels are just a bit boring. You know, too low variety. But anything else is great.
Sounds 7/10 - Nice sounds of weapons and fine enemies' voices. But sometimes im just booored with that still "roar", "chkrrr", "argh", "uugh" and some other sounds in that style. It will be 6/10, but i think that background sounds are enough to give the 7 .
Maps 7/10 - Great, but I can't end this game because the maps are, as I sayed before, completely... mad for me! What can I do..? Play, play, play and play again. Maybe there will be a day when I'll face the dark vampire lord himself...
Coding 8/10 - Lots of source code changes. I like that big, fat boss with the armor and (if I remember) sword. Oh, lots of satisfaction comes to me (oh... and my sister!) from killing him. The good move are the "Signs of Sigil". That needs from player to think how to move the other way, not PAST them, to get the treasures.
Overall 8/10 - Great TC. One of my favourite. Too hard in my opinnion :P . But it's not the reason to give that game something less than 8/10!
Great work, guys! We need more TC's like that! Just that, what we need - a portion of slashing and spell casting, that are making a way to the vampire lord... Argh, why i shouldn't try to play this game one more time? Maybe I will have luck now...
Thanks for reading and good luck with MedEvil!
(you can download this game here: http://www.wolfenstein3d.co.uk/adds_MNO.htm )
What can I say about this mod? Not too much. I've just played it for few days (with my big sister ;) and reach to ... 5th or 6th level. Don't remember. But I remember three things:
-great graphics,
-very hard thing is to find an exit from levels 3rd and above (in my and my sister's opinion),
-unrepeatable atmosphere that is creating when playing this TC...
When I'm playing MedEvil I just feel... genius and lots of hard work that was needed to create so great TC. I don't know, why I (and my sister :P ) am so impressed with that game. Incredible... MedEvil is based on old, mostly forgotten (by a big group of "gamers"...) Wolfenstein-3D, but it gives game a brand new look.
Hey but not only Majjik was working on that TC... don't forgot about Adam, ack, Little Cherub and Tricob, they have done lots of important things too!
From the first minute of playing that game I was been surprised with lots of new source code changes, AWESOME graphics and maps created in somehow... evil way. I mean forest-maze in first and second level and that labirynth in... 3rd or 4th level. BTW, you was creating that freaking level maps on paper too..?
And finally stoped at 5th or 6th level. Damn, am I too poor to end that game? It have got only 10 levels! Hey, but maybe I (hah, not me only - my sister was playing with me too :P ) am too poor...
Something more about game atmosphere. Well, It's scary. Yep, sometimes very scary. That freakin sounds in the background was been making a strange feel. My heart was pulsing quicker. Oh my god, next dark corridor. Ufff, I can make. I can make it. I can... wh-what was that..? Oh, It's just a closing doors. Arrrgghh! A ghost! Shoot, dammit, shoot! Oh, it's a ghost, so i can't kill him.
Graphics 8/10 - Very good graphics, but sometimes... I think that some levels are just a bit boring. You know, too low variety. But anything else is great.
Sounds 7/10 - Nice sounds of weapons and fine enemies' voices. But sometimes im just booored with that still "roar", "chkrrr", "argh", "uugh" and some other sounds in that style. It will be 6/10, but i think that background sounds are enough to give the 7 .
Maps 7/10 - Great, but I can't end this game because the maps are, as I sayed before, completely... mad for me! What can I do..? Play, play, play and play again. Maybe there will be a day when I'll face the dark vampire lord himself...
Coding 8/10 - Lots of source code changes. I like that big, fat boss with the armor and (if I remember) sword. Oh, lots of satisfaction comes to me (oh... and my sister!) from killing him. The good move are the "Signs of Sigil". That needs from player to think how to move the other way, not PAST them, to get the treasures.
Overall 8/10 - Great TC. One of my favourite. Too hard in my opinnion :P . But it's not the reason to give that game something less than 8/10!
Great work, guys! We need more TC's like that! Just that, what we need - a portion of slashing and spell casting, that are making a way to the vampire lord... Argh, why i shouldn't try to play this game one more time? Maybe I will have luck now...
Thanks for reading and good luck with MedEvil!
(you can download this game here: http://www.wolfenstein3d.co.uk/adds_MNO.htm )
Empire of Chaos progress
Hi everyone!
I've got idea to make my own blog about other author's mods and to inform you about progress of my own TC. Oh, sorry... my and AlumiuN's :) .
If you want to comment my posts, please don't use words like: lol, omfg, omg, rotfl etc. Eventually: brb or heh. No leetspeak, please (if I have used these words, I have done it when I was for too long in my school, with lots of people that are still using leetspeak).
Something about EoC - I think that coding phase is done it 20-40% . But if you want certainly info, ask AlumiuN. Propably the code will be done until 15th september. Then I will add graphics, sounds, make maps and do some more stuff. So the Pre-Release will be done until end of the month. But I can be late so... don't be so unpatient.
I will add first review until end of the day. Stay tuned, guys! I can judge mod made by everyone of you ... :)
Bye.
I've got idea to make my own blog about other author's mods and to inform you about progress of my own TC. Oh, sorry... my and AlumiuN's :) .
If you want to comment my posts, please don't use words like: lol, omfg, omg, rotfl etc. Eventually: brb or heh. No leetspeak, please (if I have used these words, I have done it when I was for too long in my school, with lots of people that are still using leetspeak).
Something about EoC - I think that coding phase is done it 20-40% . But if you want certainly info, ask AlumiuN. Propably the code will be done until 15th september. Then I will add graphics, sounds, make maps and do some more stuff. So the Pre-Release will be done until end of the month. But I can be late so... don't be so unpatient.
I will add first review until end of the day. Stay tuned, guys! I can judge mod made by everyone of you ... :)
Bye.
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